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private field with SerializeField attribute in non-monobehaviour classes produce "never assigned" warning · Issue #324 · JetBrains/resharper-unity · GitHub
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Script for game with c# - for move "Horizontal" and jump 2d player =============================== public class Player : MonoBehaviour { public float speed; public float Jump; private float move; private Rigidbody2D rb; //
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I've just started learning how to code for the first time on Unity, but I have this problem. It keeps saying "Top-level statements must precede namespace and type declarations". I've looked at
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